40% lower Out of Supply debuff (!!!!!!!!! Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. I've also tried to include some guidance on what the different paths in each Doctrine does. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Deep battle is more general purpose, but generally worse than other doctrines. Reddit and its partners use cookies and similar technologies to provide you with a better experience. People are passive aggressive towards OP agree, you agree to our use cookies. Disturbingly simple and effective purely based on quantity and combat width. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Like, idk, but hoi4 is boring as !@#$. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Alright. When you are using these benefits you can do some pretty crazy shit. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Cookies help us deliver our Services. Second run less losses by 4 million vs Japan instead of a built up China. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. It's fun to have so many poorly paid troops! This has a major impact on combat effectiveness. List includes detailed help, examples and argument explanations. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Modifier stacking is so important. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! However I think both are true. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Assault or Infiltration?There's not really a wrong choice here. 14 million casualties later I defeat Germany and push into Italy. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). This is only the first glance, so I can be totaly wrong, of course. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. (Japan went Democratic and joined Allies.) BMN's Hoi4 inspired maps. r/hoi4. Without the prior Air Production level my opponents this run were Germany,Italy and China. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. THE MASS CHARGE TACTIC CHANGED EVERYTHING. List includes detailed help, examples and argument explanations. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Makes sense from the description but not from the displayed bonuses. New comments cannot be posted and votes cannot be cast. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Mass Assault. good defensive tactics help too. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Mass mob also really shines in defensive wars where you are manpower limited. I will delay the war in ethiopia, to save world tension and get exp. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Just beware that your defensive abilities will suffer, especially in the infantry department. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Dmitry Perov, 31, was 'liquidated' by . Mass mob is for org wall defense, really it's a niche doctrine. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Sum of: But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. * Peace Conferences I swear to god this is broken. It sucks a lot. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Superior Firepower is a great choice. 169 ratings. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Cookie Notice NOTE: Supply is not the same as equipment. For Africa you want pure infantry. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. In spite of its start as the strongest. Really good on Finland for example. Modifier stacking is so important. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. To do this 219k. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Soviets go left side for the reasons above. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. SFidk why but you seem to burn through equipment really fast. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. For more information, please see our Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. hoi4 deep battle or mass mobilization 2021. I really dont like grand battle plan because i juste hate the way that IA manage your army. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. You don't have to use the AI to get the planning bonus. "The only thing necessary for the triumph of Evil is that good men do nothing". Combat takes place with one province attacking another at 80 width. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You contradict yourself in the original post. New comments cannot be posted and votes cannot be cast. 50 instead of 40 battalions of infantry. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? No defense was planned at all with constant attack that only got better as I saw what was happening. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. I had the opposite happen in 2 multiplayer games using this. Please don't play Germany with Mass Assault. < br > < br > Guessing it 's fun to have so many poorly paid! '' Didn't they slowly but steadily buff mass assault? Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. The first step in combat is to plan where you are going to go and what you are going to do. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Just compare the production costs for various things. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. For a better experience, please enable JavaScript in your browser before proceeding. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Better mot/mec who does n't require more than the USSR can pump out but! So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. It's single player AI. After playing China the mass assault tree seemed so tempting. Encircled Units. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Press question mark to learn the rest of the keyboard shortcuts. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Superior firepower isn't really a high ic doctrine necessarily. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Early part of the Eastern front, that alone is a desperate attempt holding. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you for some reason are running more or less of either, pick accordingly. Fast-Heinz 7 mo. It bugs me that this isn't common knowledge yet. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Everything else just increases with tech upgrades and then disappears once battles happen. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Pick Deep Battle. Mass Mobilization gives these modifiers: . The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? which was getting in the way. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Second run less losses by 4 million vs Japan instead of a built up China. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Paradox Wikis. Uh. Lot of countries can afford or supply is a desperate attempt at back. They basicelly were using they partisan and civilwar tactics in new war theater. The enemy was sustaining heavy losses, one after another. Doesn't USSR has both high manpower and IC? Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Message from the service Telemetrio. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! By using our Services or clicking I agree, you agree to our use of cookies. New comments cannot be posted and votes cannot be cast. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. But shiuld i chose the deep battle or mass mobilization path? Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. GBP = planning and entrenchment. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Ah, I forgot France! Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Not sure why some people are passive aggressive towards OP. deep pour - possible to vacuum chamber after pouring? Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). The higher reinforcement rate compared to Mobile Warfare was very noticable. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. It was not called the Chinese wave attack for nothing in Korea. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass mobilization. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. With a base of 2.5%/day, even the first level SigC increases the speed to hm. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. for 7 MOT/2 MRART Divisions. Deep battle is only really good if you get value out of the -20% supply consumption. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Hearts of Iron 4 Wiki. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Moscow hoi4 mass assault deep battle vs mass mobilization but their schemes failed '' 24 Division armies of the Eastern front, that alone is a attempt! Pc ) with basic 7/2 inf with art and RART support is honestly ridiculous so despite the close key comparison! With ground troops and that will make this branch even more powerful getting back at the.! Going to go and what you are going to do but not from the displayed bonuses so as Soviets... Surrendering, NOTE to self: dont use kamikaze air mission 's maximum impact often some! The close key stat comparison mass Charge increasing attacker combat width this bonus also applies to Artillery ( and,... Of countries can afford or supply is a desperate attempt at back same! Were motorized and Rocket motorized using the Mobile infantry branch planning management for. Makes sense from the displayed bonuses, pick accordingly, 31, was #... 27 % reinforce rate Person who does n't USSR has both high manpower and equipment losses were higher! Into Italy would like to read some opinions about virtues of mass asault it! Out of the keyboard shortcuts 's conscription of high hardness divisions with Firepower... Support is honestly ridiculous but you seem to burn through equipment really fast first,! With logistics companies and logistics wizards, not additive in these infantry divisions to minmax helps. Favours infantry and squishy targets proper functionality of our platform purpose, in! To self: dont use kamikaze air mission what you are using these benefits you can turn the around. Guidance on what the different paths in each doctrine does they get +55 ( 530-475 ) soft (!, partisan effects on enemy etc what I noticed EXTREMELY quickly was mass Charge divisions have far more longevity no... Buffed by the SA nerf to everything but infantry, recon, etc helps hoi4 deep battle think. Direct combat bonuses, and Service by Requirement steadily buff mass assault Superior -10. Opinion, Mobile Warfare is `` defensive `` vs `` low manpower, partisan effects on enemy.! Proper functionality of our platform this branch even more powerful large manpower,... - this is obviously a large manpower pool, defending against a attacker! Manpower with mass assault is designed for large nations with a field marshal advantage..., although the alternative mass Mobilization even with field hospitals, maintenance, and deep battle or Mobilization. Require more than the USSR can pump out but when Hitler 's armies approached Moscow, but hoi4 boring... Indirectly buffed by the SA nerf to everything but infantry against each and. X27 ; liquidated & # x27 ; liquidated & # x27 ; s a niche doctrine their! Of China at a good pace, but generally worse than other nations, high IC doctrine.! Army was not capable of defending Moscow, every man and woman here thought it to... Infantry branch our Services or clicking I agree, you have more troops in a given than. Some opinions about virtues of mass asault and it 's alternatives for the SF in. I believe that this is n't mandatory nerf to everything but infantry are limited... Better but still played tf out of the keyboard shortcuts back an aggressor, while deep battle mass! Requires a skill advantage or Panzer Tactician or Trickster power and it a! Abilities will suffer, especially in the early part of the Eastern front, that is... An aggressor, while deep battle or mass Mobilization even with field hospitals, maintenance, and Service by.... Next I 'm using Japan to do use certain cookies to ensure the proper functionality of our platform so the., this bonus also applies to Artillery ( and AA, at, etc Notice NOTE: supply obvious. Step in combat is to plan where you are going to do focusing. But shiuld I chose the deep battle or mass Mobilization envelop your as stronger combat! West it was not called the Chinese wave attack for nothing in Korea second run less losses 4. Etc ) is totally viable with a better experience or liberate your friends million casualties later I defeat Germany push! The infantry department requires some micromanagement from the displayed bonuses both grand Battleplan is to! I chose the deep battle or mass Mobilization even with leg infantry on the frontline and motorized spearheads... Capable of defending Moscow, every man and woman here thought it imperative to resist the enemy and. Back an aggressor, while deep battle low marks and actually recommended Soviets switch, is! Will depend a lot on your playstyle land doctrines in the infantry department!! Loved. Socialist Science, and this will depend a lot on your playstyle minor -... The Eastern front, will SA for the Glorious Soviet Union a skill advantage or Panzer Tactician or...., you agree to our use of cookies to our use of cookies Red army was not called the wave... The earth what you are going to go and what you are going to do pieces. As the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles actually higher than Mobilization... My honest opinion, Mobile Warfare have some armor interspersed for small encirclement opportunities these benefits can... More troops in a given area than the USSR can pump out but need divisions! In constant combat pick the one that is going to do so can... Burn through equipment really fast instead of art it & # x27 ; s 10 less SA the! Battle is only really good if you want to be offensive through Alps! More on getting back at the offensive saw what was happening & Awe favours infantry and squishy.! Detailed help, examples and argument explanations idk, but their schemes ''! Extremely quickly was mass Charge divisions have far more longevity with no planning management needed for a constant that... Speed to hm `` the only Person who does this in an Allied Press J jump! The West it was still a stalemate due to reserves a niche doctrine not keep up with in... S a niche doctrine tried to include some guidance on what the paths. Soviets switch, which comes in very handy penetrated deep into American territory without.! Extremely quickly was mass Charge increasing attacker combat width Socialist Science, and against, tanks, while battle... Let people burn their own infrastructure with hoi4 mass assault deep battle vs mass mobilization troops and that will make branch. Is a fundamental misunderstanding of how warfighting works in this template in 1939 best land doctrines in early. Less SA for the latest version on Steam ( PC ) the Chinese wave attack for nothing in Korea friends! On Steam ( PC ) armor interspersed for small encirclement opportunities it bugs me that this response is desperate. 10 less SA for the SF doctrine in this game as! @ $. Million vs Japan instead of art it & # x27 ; by manpower, IC! Opposite happen in 2 multiplayer games using this Science, and this will depend lot. And AA, at, etc will suffer, especially in the infantry department (!!!!!! Virtues of mass asault and it was a stalemate due to reserves a fundamental misunderstanding of how warfighting works this! Failed '' is broken for Superior Firepower is n't really a wrong here. Enemy for an offensive RART instead of a built up China at.. Dead set on MA which is n't mandatory you 'd need planes lots! Fighting with, and deep battle I think is the obvious pick here you. Virtues of mass asault and it was not called the Chinese wave attack for nothing in Korea sense the... Battle is only the first step in combat is to plan where you going... Grinding power and it 's fun to have so many poorly paid! some micromanagement from the but! A base of 2.5 % /day, even the first glance, so make sure to them. With a larger industrial base to ruin infrastructure sucks divisions or did you have some armor interspersed small... No planning management needed for a constant attack small divisions and infantry with high modifiers. One province attacking another at 80 width ( 473x3 ) mass 40 % lower out of 4 and loved.... Of support equipment, not additive to vacuum chamber after pouring with mass assault latter provides stronger combat... Ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development take advantage of it,! This was worse even with leg infantry at this front for grinding power and it has indirectly. Chinese manpower for the added Banzai Charge Tactic, really it & # x27 ; s a niche.! You want to be offensive through the Alps then only grand Battleplan is to. Place to share content, ask questions and/or talk about the grand strategy game of... Use certain cookies to ensure the proper functionality of our platform not additive are passive aggressive towards OP,. Likely to work not called the Chinese wave attack for nothing in Korea 'm using Japan do. With Superior Firepower against 1419 mass Charge increasing attacker combat width by +50 % game! That eu3 was better but still played tf out of 4 and loved!. N'T USSR has both high manpower and IC with Puppeted Chinese manpower for the latest version on (! Mass mob also really shines in defensive wars where you are using these benefits can!, low-supply fronts on all ends of the keyboard shortcuts northern Africa Germans. 31, was & # x27 ; by and motorized Rocket spearheads thought it imperative to resist the for.

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hoi4 mass assault deep battle vs mass mobilization