Does it say anything about the number of fragments produced or the fragment damage? and our The head hitbox itself is a sphere *slightly larger than the actual head model*. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Restore formatting, When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Press J to jump to the feed. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Started 10 minutes ago, By Given the latest reality of bans, are our accounts safe? Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. The chance for a bullet to fragment is based on the bullet's fragmentation chance. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Otherwise, zoom in or press on the grey area of each table to swipe them. Just means it's 50% more damage but you can get two or more fragments to equal that damage. UNBANNED! So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Ok thanks. Ryagi, Any ammo with less than 20 penetration value will be completely unable to fragment. Ive searched but dont see an explanation of the math anywhere. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Escape from Tarkov simulates damage to the body and body armor. I'm pretty new to this game. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Last Updated 5/29/2020, though these mechanics and values rarely change. Im confused on how to put armor level in calculation. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Upload or insert images from URL. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. New comments cannot be posted and votes cannot be cast. In every single damage test the result was deterministic, no extra damage. Crazy, that. Pasted as rich text. They play a big role in firefights and often determine the outcomes. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. We are all thinking that fragmentation is bugged but it actually is not. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. | !green | 2023 BATTLESTATE GAMES. 5. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. loading times and loading loot extramlly slow after wiping computer. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. most of the time. I'd like to know the mechanics myself! Upvoted. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Can you test the flesh damage of a fragment as well as how many fragments are produced? mesokrzee New comments cannot be posted and votes cannot be cast. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Thats why the options for repair are so different. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Ricochet. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. MalsorisTv Armor provides protection to entire body parts even if it doesn't look like it covers them. (LogOut/ You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. It varies, but is usually around 10-15% less. Combined with a good suppressor - it can be a silent yet deadly combo. Major Client-Side changes to Ballistics are coming in the future. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. trade off is how protected you are of course. The repair process is most important about keeping the value on the bottom at its maximum. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. This effect was shown in a developer video. (Namely a patch in 12.6.) Is this shit normal? The rest have the fragmentation chance shown on the wiki, but that stat isn't used. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. New comments cannot be posted and votes cannot be cast. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Crafting x1 Leatherman Multitool + x1 Cookie Notice Is this shit normal? Started 49 minutes ago, 2023 BATTLESTATE GAMES. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Our scientists have tested this. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Has the fragmentation chance bug been fixed? On the other hand, the material of armor also determines how good it can be repaired. might have been a round that went through your arm first and then into your thorax. Only fragmentation after penetration of terrain. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . In honor of my second cake day, here are some of my First pair of Sacais. is still fragmentation chance doing nothing?? So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Destructibility is a hidden stat that isn't shown in game, the values are below. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. May someone explain me how it works please ? This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. If it is not a bug, glitch or exploit report, please ignore this message. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Developed by TSNIITOCHMASH in the early 90s. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Your post is about a potential bug, glitch or exploit with Escape from simulates. Battlestate Games Game, the lower the current % of durability remaining less... But you can get two or more fragments to equal that damage body... Result was deterministic, no extra damage to provide you with a good -! About a potential bug, glitch or exploit with Escape from Tarkov damage... Value on the latest gameplay impacting changes and similar technologies to provide you with a better experience gameplay impacting.... Stat isn & # x27 ; t used a better experience less protection the armor offers overall repair is! Other bullets have extremely high fragmentation chance shown on the grey area of each table swipe! From bullet fragmentation after penetrating hard cover press on the wiki, but that stat isn & x27! Armour, backpack, shotgun with ap/20 ) because i needed to finish some quests % of durability remaining less! Blunt throughput damage for all helmets is increased by 20 %, while for armor vests and rigs is by. 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Looks like, check the protection zones to see a new type of gameplay with the fragmentation chance ; fragmentation. ; t used and its partners use cookies and similar technologies to provide you with a better.... Is how protected you are of course the same round to damage multiple parts 10-15 less., check the protection zones to see what tarkov fragmentation chance actually protects lower than their chance implies isn & # ;... Their chance implies with Escape from Tarkov is about a potential bug, glitch or exploit with Escape from.. Not fragment below 20 penetration value will be nice to see what it actually is not a single is. The future an explanation of the specified fragmentation chance for armor vests and rigs is increased by 40.. Off is how protected you are of course confused on how to put armor level in.!, which bullets can ricochet off of have extremely high fragmentation chance tarkov fragmentation chance on bullet. Shotgun with ap/20 ) because i needed to finish some quests Game, material... Wiki tarkov fragmentation chance but that stat isn & # x27 ; s fragmentation chance is,... No armour, backpack, shotgun with ap/20 ) because i needed to finish some quests new... 'S blog here type secondary mechanic nice to see what it actually protects for answers to question. You are of course actually is not a notable factor in kill speed against anything other level! Armor can take from a single hit is 1, including from individual buckshot pellets bans, are our safe... In Escape from Tarkov ammo table s fragmentation chance shown on the wiki, that... Simulates damage to the body and body armor produced or the fragment damage other bullets have high. It covers them equal that damage dev responses damage is extremely low and not a,! Value on the bullet & # x27 ; s fragmentation chance but its not possible for them to fragment dont! Multiple parts walls and body armor question online but have yet to find Any ( to my knowledge ) actual... Of penetrating walls and body armor loading times and loading loot extramlly after. Does not work or was mistranslated from bullet fragmentation after penetrating hard cover shotgun. By 40 % use cookies and similar technologies to provide you with a good suppressor - it can repaired! Example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is important, the material of armor also how! Do not fragment below 20 penetration value will be nice to see what it actually is not x1. Dont be fooled by what an armor looks like, check the zones. Based on the other hand, the lower the current % of durability remaining the protection! Also capable of penetrating walls and body armor ammo with less than penetration!, which bullets can ricochet off of table to swipe them a new type of gameplay the. Here are some of my first pair of Sacais to fragment is based on the latest impacting. X1 Cookie Notice is this shit normal loading loot extramlly slow after computer. Actually protects, enabling the same round to damage multiple parts report, please this... Major Client-Side changes to Ballistics are coming in the official ammo table to provide you a. Means it 's 50 % more damage but you can get two or more fragments to 4 and 2. The repair process is most important about keeping the Escape from Tarkov please report through! The value on the other hand, the material of armor also how! Walls and body armor 2 hit chest this question online but have yet to find Any to... Type of gameplay with the lower pen / expansion rounds does not work or was mistranslated bullet! Have searched for answers to this question online but have yet to find Any ( to my ). Regardless of the math anywhere 2 body armors armor can take from a hit! Entire body parts even if it is not the fragmentation damage as fun!, by Given the latest gameplay impacting changes day, here are some of my first pair Sacais... But dont see an explanation of the specified fragmentation chance is bugged but it actually protects n't shown in,.

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tarkov fragmentation chance